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	<title>Mikale&#039;s Blog</title>
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	<link>http://mikalesblog.com</link>
	<description>writings of an artist and game developer</description>
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		<title>The Listener (4 hour game challenge)</title>
		<link>http://mikalesblog.com/2013/03/the-listener/</link>
		<comments>http://mikalesblog.com/2013/03/the-listener/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 15:52:13 +0000</pubDate>
		<dc:creator>Mikale</dc:creator>
				<category><![CDATA[Game jams]]></category>

		<guid isPermaLink="false">http://mikalesblog.com/?p=308</guid>
		<description><![CDATA[Made a little Flash game yesterday in 4 hours for a speed challenge on CDN. The theme was &#8220;seeker.&#8221; In the game, you have to listen to your enemies to know if they are good or bad, and if you &#8230; <a href="http://mikalesblog.com/2013/03/the-listener/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Made a little Flash game yesterday in 4 hours for a speed challenge on <a href="http://talk.christiandevs.com">CDN.</a> The theme was &#8220;seeker.&#8221; In the game, you have to listen to your enemies to know if they are good or bad, and if you should destroy them. Try it for yourself:</p>
<div id="attachment_309" class="wp-caption alignnone" style="width: 490px"><a href="http://mikalesblog.com/games/thelistener"><img class="size-full wp-image-309" alt="Click to play" src="http://mikalesblog.com/wp-content/uploads/2013/03/screenshot_2.png" width="480" height="320" /></a><p class="wp-caption-text">Click to play</p></div>
]]></content:encoded>
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		<item>
		<title>Pogo Bunny available now for iPhone, iPad, Android, Nook, and Amazon</title>
		<link>http://mikalesblog.com/2013/03/pogo-bunny-available-now/</link>
		<comments>http://mikalesblog.com/2013/03/pogo-bunny-available-now/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 14:04:55 +0000</pubDate>
		<dc:creator>Mikale</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://mikalesblog.com/?p=290</guid>
		<description><![CDATA[Hey friends! My new game is out. Get yer bouncin&#8217;, egg-smashin&#8217; action on with Pogo Bunny (Easter Edition)! I spent the past three weeks making this after injuring my foot, so it&#8217;s been all I&#8217;ve been able to focus on. &#8230; <a href="http://mikalesblog.com/2013/03/pogo-bunny-available-now/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Hey friends!</p>
<p>My new game is out. Get yer bouncin&#8217;, egg-smashin&#8217; action on with <a href="http://pogobunny.com">Pogo Bunny (Easter Edition)</a>! I spent the past three weeks making this after injuring my foot, so it&#8217;s been all I&#8217;ve been able to focus on. I&#8217;d really appreciate it if you buy it.</p>
<p><a href="http://mikalesblog.com/wp-content/uploads/2013/03/unnamed.jpg" rel="lightbox[290]" title="Pogo Bunny available now for iPhone, iPad, Android, Nook, and Amazon"><img class="alignnone size-full wp-image-292" alt="unnamed" src="http://mikalesblog.com/wp-content/uploads/2013/03/unnamed.jpg" width="512" height="307" /></a></p>
<p>&nbsp;</p>
<p><strong>You can get it on:</strong></p>
<p>iPhone, iPod Touch, iPad via the App Store:<br />
<a href="http://bit.ly/bunnyappstore">http://bit.ly/bunnyappstore</a></p>
<p>Nook Color, Nook, Tablet, Nook HD via Barnes and Noble:<br />
<a href="http://bit.ly/bunnynook">http://bit.ly/bunnynook</a></p>
<p>Android via Google Play:<br />
<a href="http://bit.ly/bunnygoogleplay">http://bit.ly/bunnygoogleplay</a></p>
<p>Android via Amazon:<br />
<a href="http://bit.ly/pogoamazon">http://bit.ly/pogoamazon</a></p>
<p>And, check out the cool website I made for it: <a href="http://pogobunny.com">www.pogobunny.com</a>. You guys are seriously awesome for reading this, and supporting me and my game. THANK YOU! I hope you have a great Easter!<br />
-Mikale</p>
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		<title>Coming this week: Pogo Bunny (Easter Edition)!</title>
		<link>http://mikalesblog.com/2013/03/coming-this-week-pogo-bunny-easter-edition/</link>
		<comments>http://mikalesblog.com/2013/03/coming-this-week-pogo-bunny-easter-edition/#comments</comments>
		<pubDate>Mon, 18 Mar 2013 17:18:26 +0000</pubDate>
		<dc:creator>Mikale</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Pogo Bunny]]></category>

		<guid isPermaLink="false">http://mikalesblog.com/?p=275</guid>
		<description><![CDATA[Heey! So, I&#8217;ve been pretty quiet lately and here&#8217;s why- I made a game for Easter! It&#8217;s called Pogo Bunny (Easter Edition), and it will be available for iPhone, iPad, Android, and Nook. The game comes out this week! So get &#8230; <a href="http://mikalesblog.com/2013/03/coming-this-week-pogo-bunny-easter-edition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Heey!</p>
<p>So, I&#8217;ve been pretty quiet lately and here&#8217;s why- I made a game for Easter! It&#8217;s called Pogo Bunny (Easter Edition), and it will be available for iPhone, iPad, Android, and Nook. The game comes out this week! So get super excited, ok?!?!? <img src='http://mikalesblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://mikalesblog.com/wp-content/uploads/2013/03/screenshot2.png" rel="lightbox[275]" title="Coming this week: Pogo Bunny (Easter Edition)!"><img class="alignnone size-full wp-image-276" alt="screenshot2" src="http://mikalesblog.com/wp-content/uploads/2013/03/screenshot2.png" width="1024" height="600" /></a></p>
<p>Announcement coming VERY VERY soon! Thanks for your support, everyone.<br />
-Mikale</p>
]]></content:encoded>
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		<title>Screenshot Saturday: Balloon Moon</title>
		<link>http://mikalesblog.com/2013/01/balloon-moon-1/</link>
		<comments>http://mikalesblog.com/2013/01/balloon-moon-1/#comments</comments>
		<pubDate>Sat, 12 Jan 2013 16:40:17 +0000</pubDate>
		<dc:creator>Mikale</dc:creator>
				<category><![CDATA[FlashPunk]]></category>

		<guid isPermaLink="false">http://mikalesblog.com/?p=223</guid>
		<description><![CDATA[Working on a new iPhone game called Balloon Moon. I&#8217;m using FlashPunk 1.6 and coding in FlashDevelop and it&#8217;s coming along nicely. Today I&#8217;m going to work on physics like jumping and helium.]]></description>
				<content:encoded><![CDATA[<p>Working on a new iPhone game called Balloon Moon. I&#8217;m using <a href="http://flashpunk.net">FlashPunk</a> 1.6 and coding in <a href="http://flashdevelop.org">FlashDevelop</a> and it&#8217;s coming along nicely. Today I&#8217;m going to work on physics like jumping and helium.</p>
<p><a href="http://mikalesblog.com/wp-content/uploads/2013/01/testmockup.png" rel="lightbox[223]" title="Screenshot Saturday: Balloon Moon"><img class="alignnone size-large wp-image-370" alt="mockup" src="http://mikalesblog.com/wp-content/uploads/2013/01/testmockup-1024x576.png" width="625" height="351" /></a></p>
]]></content:encoded>
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		<item>
		<title>The Journey So Far</title>
		<link>http://mikalesblog.com/2013/01/the-journey-so-far/</link>
		<comments>http://mikalesblog.com/2013/01/the-journey-so-far/#comments</comments>
		<pubDate>Thu, 10 Jan 2013 04:42:45 +0000</pubDate>
		<dc:creator>Mikale</dc:creator>
				<category><![CDATA[Writings]]></category>

		<guid isPermaLink="false">http://mikalesblog.com/?p=91</guid>
		<description><![CDATA[I love my job. Working independently under my own time constraints on projects that totally interest me. Here I&#8217;m going to write shortly and sweetly about my journey so far as an indie game developer. The beginning I started drawing when I &#8230; <a href="http://mikalesblog.com/2013/01/the-journey-so-far/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I love my job. Working independently under my own time constraints on projects that totally interest me. Here I&#8217;m going to write shortly and sweetly about my journey so far as an indie game developer.</p>
<p><strong>The beginning</strong><br />
I started drawing when I was very young. I learned everything from Dav Pilkey&#8217;s <i>Captain Underpants</i> and Bill Watterson&#8217;s <i>Calvin and Hobbes </i>books. I would study their drawings and use techniques from them to create hundreds of hand-drawn comics about a snail named Mew and his crazy adventures. Man, those were the good days. At age twelve, I got my hands on Toon Boom Studio and a Wacom tablet and began creating animations. I had played Flash games online before and kept wondering, “How could I turn one of my animations into a sweet interactive game?” I did some searching and discovered Adobe&#8217;s Creative Suite, which I received that Christmas from my parents. I got the book <a href="http://www.barnesandnoble.com/listing/2684181680572?cm_mmc=GooglePLA-_-Book-_-Q000000633-_-2684181680572&amp;cm_mmca2=pla&amp;r=1"><i>ActionScript 3.0 Game Programming University</i></a> by Gary Rosenzweig and started learning how to build Flash games. At age thirteen I completed my first game called Flatland Freestyle, featuring Mew the snail riding around on a skateboard and collecting coins.</p>
<p><strong>Starting off</strong><br />
From there I worked on improving my programming and art skills. I made some small puzzle games like breakout and a matching game. Then I made a game called <a href="http://mikalesblog.com/games/leafcatcher">Leaf Catcher</a>, which at the time was a wasn&#8217;t much; Mew the snail just caught leaves in a basket. I abandoned it and moved on to other projects.</p>
<p><strong>My first real game</strong><br />
In early 2011, I started researching iPhone development. Flash had the ability to export for iPhone and Android, and I really wanted to give it a shot. I took Leaf Catcher and started building on it, adding levels, difficulty, and eventually turning it into a nice casual game. In April 2011 I published it to the Google Play and Barnes and Noble stores, and eventually the Apple App Store. I didn&#8217;t own an iPhone or Android device, and wasn&#8217;t able to test my game on one before releasing it. I just decided to wing it, and I&#8217;m glad I did! At the time of this writing, Leaf Catcher has had over 30k downloads. Not bad for my first published game, huh? And at fourteen years old? Come on, that&#8217;s awesome!</p>
<p><img class="size-full wp-image-94 alignnone" alt="leafcatcher" src="http://mikalesblog.com/wp-content/uploads/2013/01/leafcatcher.jpg" width="400" height="195" /></p>
<p><strong>Moving on</strong><br />
I worked at a summer camp and then continued working on projects during the school year. I got a couple freelance gigs; one was making a daily Bible verse app for CLASH Entertainment. You can check that out <a href="http://mikalesblog.com/projects/todaysverse">here</a>, and read an interview from CLASH <a href="http://www.clashentertainment.com/career/16-career/5239-mikale-erhart-15-indie-game-developer">here</a>. By 2012, I had a lot of started ideas, but no finished games to show for. The year continued to be one of learning and experimentation. I worked on a game called Falling Dreams and got pretty far on it, but abandoned it for I wasn&#8217;t satisfied with my programming. I was also lacking motivation. In the Fall I attended <a href="http://cgdc.org">CGDC</a>, a Christian gaming conference in Portland. That was a really fun experience and it helped me get back on track.</p>
<p><img class="size-full wp-image-96 alignnone" alt="fallingdreams" src="http://mikalesblog.com/wp-content/uploads/2013/01/fallingdreams.jpg" width="400" height="300" /></p>
<p><strong>Now I do everything perfect and I have it all figured out</strong><br />
Eh, no. It&#8217;s 2013 and I&#8217;m sixteen years old, almost seventeen. I&#8217;m really stoked to ship some games this year. My head is overflowing with ideas and I&#8217;m learning new things day by day. I&#8217;ll try to write here more about my progress, and share the things I&#8217;ve learned. Big thanks to everyone who read this for supporting my creative endeavors. Let games be made!</p>
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